4/14/2021 0 Comments After Effects Element 3D
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NonCommercial You may not use the material for commercial purposes. Element 3D has a workspace where you import and texture objects. When you purchase through links on our site, we may earn an affiliate commission. It offers terrific results quickly and easily, which for time-starved artists is a real benefit. With the right lighting and depth-of-field, beautiful motion graphics sequences are a doddle PRICE: 150. After Effects Element 3D Mac OS XOther editions: Element 3D plus Pro Shaders, 196; Element 3D plus Pro Shaders and Motion Design Pack, 250; Complete Studio Bundle, 496 PLATFORM: Windows Mac OS X MAIN FEATURES: Import and animation of OBJ and C4D files Extensive texture mapping support Multi-part object animations Morph object groups from one state to another DEVELOPER: Video Copilot The brainchild of Video Copilots Andrew Kramer, Element 3D is a particle-based After Effects plug-in that relies on OpenGL for its output. The key feature of the program is that instead of point particles or 2D imagery, it can replicate 3D objects: either OBJs or native C4D files. It can handle objects consisting of millions of polygons, along with highresolution UV textures, so its possible to generate some extremely complex and realistic scenes and because it uses OpenGL, manipulation and final output is generally pretty fast. Particles (which Ill use here to mean 3D objects) can be arrayed using planes, spheres, rings and so on, or using the points of another object; this means you could place a sphere on every vertex of a car, or just as easily place a model car on every point in the sphere. Here a human head object is used to array spheres at every vertex. A noise field displaces the spheres, which is animated to a zero value, gradually forming the head The feature also works on masks or text on a separate layer. Particle objects can be animated in terms of position, rotation and scale, all with a degree of randomisation (although you cant scale objects on a specific axis, which would be useful). But Element is much cleverer than that: object parts can be split into groups and animated separately such as the wheels on a car or the limbs on a robot although Element doesnt yet support pre-baked animation. Elements multi-object feature takes into account objects composed of individual pieces. However, the plug-in seems to be finicky about its OBJs; when displaced, some fractured objects were separated from their surfaces, while others wouldnt displace at all. Although Element can cope with high-poly models, very heavily fractured objects are slow to load into the Element workspace. The plug-in also has the ability to animate between one group of objects and another. This operates on a fairly basic level and is more of a crossfade than a morph, so is only used to animate between position, scale and rotation states, where each group is comprised of the same object type and amount. However, it does dissolve between shaders, so you can smoothly transition from a ring of red particles to a grid of blue ones. It operates on multi-objects too, so you can create some pretty funky effects as objects seem to shatter or coalesce from one form to another. Element does have some limitations: its not raytracing the scene, so objects dont reflect neighbouring objects or cast shadows. There are some workarounds for the latter, but its surely only a matter of time before this becomes a standard feature. And even though the OpenGL output is quick to work with, if you crank up the levels of anti-aliasing, with high-quality motion blur and depth of field, render times can escalate and manipulation slows down. A quick-toggle low-res preview or bounding box mode would be a welcome addition.
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